
Super Mario 64: The Green StarsĪ pretty good option to try out ROM hacks and decide whether or not it’s for you is Kampel64’s SM64: The Green Stars. I’ll do my part to fan the flames of ROM hacking and share what I think are the 10 best Super Mario 64 ROM hacks ever made. It’s especially impressive considering the weird and frankly antique way the game is coded, which is to be expected from a pioneer of the 64-bit era. I’ve recently gotten into hacks for Nintendo’s classic Super Mario 64 and I can’t help but admire the work put into them. And consider Super Mario 64, arguably one of the best platformers out of Nintendo’s library… it’s got a lot out there. Nintendo is known for being hard on ROM hacking communities, but they endure thanks to the love all of these creators. It’s made by fans, for fans, and that’s just a beautiful thing.
BEST EMULATOR FOR SUPER MARIO 64 HACKS MODS
Only configuration options for the best compatibility where they deviate from defaults are listed.I’ve always been impressed by the drive of people who create mods and ROM hacks for their favorite games. When loading this specific level (for example, just after the cutscene with Mecha-Bowser), the screen goes black and nothing more happens.
BEST EMULATOR FOR SUPER MARIO 64 HACKS CODE
However, this code may cause other issues, specifically with the roller-coaster in Pinna Park. Remove falling stars caused by 60FPS code by applying Minimum Camera Distance Gecko code by Ralf. The below Version-Specific 60FPS Gecko codes fix the blue/red coin fish speed and graffiti fill speed. Makes the swimming blue/red coins in Gelato Beach near impossible to get (without the turbo nozzle).Causes falling stars to appear in the top corner and top middle of the screen.Makes the cutscenes run very slowly on non-NA releases.These codes can have adverse effects on the games heat distortion effect.īy adding the Gecko code below, and enabling it, Super Mario Sunshine will run at 60FPS. The Gecko codes below work as a replacement for the NTSC-U or PAL versions. The built-in Widescreen Hack causes various clipping and reflection issues. To fix falling stars, see "Falling Stars Fix" under Enhancements.

To preserve these "collision" stars, remove the widescreen_stars_fix folder. This fix also removes stars when Mario hits a wall. Note: The above pack includes a texture fix for falling stars in the widescreen_stars_fix folder. Super Mario Sunshine 4K Texture Pack by Henriko Magnifico Using any HiRes texture for the sand will prevent the effect from working. However, this will make the sand a few other random textures appear more blurry in the distance. The effect is very subtle, and may not even be visible on your monitor, depending on its color reproduction capability.Īdding ArbitraryMipmapDetectionThreshold = 3 (this value was determined empirically) to the section of the GameINI will make this effect work at higher internal resolutions, by causing the sand texture to be detected as an arbitrary mipmap. This effect cannot be detected by Arbitrary Mipmap Detection normally, as the sand is just a standard mipmap, so at higher internal resolutions the ocean will appear a bit greener. Super Mario Sunshine reads the mip level of the sand to change the color of the water slightly in the distance.

To solve the problem, simply disable the code. This has been confirmed with a "Press B to run fast" code. If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. $Instant Scrubbing Sirena Beach Completion As a last resort, consider using the Gecko code The nature of the level can make it hard to know whether the bug or an incomplete cleanup is responsible for failure. For example, user VinDuv reported switching from DirectX 12 to OpenGL solved the issue in 5.0-1331. There are various solutions involving changing graphics settings. This bug was at one point regarded as fixed and present only in old versions (3.0, 4.0), but it is still commonly reported and can still be a problem under certain conditions.

There is a bug in the level involving a timed cleanup of Sirena Beach where a complete cleanup would go undetected.
